设计模式-享元模式
2019-06-30 / 3 min read
定义
Use sharing to support large numbers of fine-grained objects efficiently.(使用共享对象可有效地支持大量的细粒度的对象。)
UML

代码实现
public abstract class Flyweight {
//内部状态
private String intrinsic;
//外部状态
protected final String Extrinsic;
//要求享元角色必须接受外部状态
public Flyweight(String _Extrinsic){
this.Extrinsic = _Extrinsic;
}
//定义业务操作
public abstract void operate();
//内部状态的getter/setter
public String getIntrinsic() {
return intrinsic;
}
public void setIntrinsic(String intrinsic) {
this.intrinsic = intrinsic;
}
}
public class ConcreteFlyweight1 extends Flyweight{
//接受外部状态
public ConcreteFlyweight1(String _Extrinsic){
super(_Extrinsic);
}
//根据外部状态进行逻辑处理
public void operate(){
//业务逻辑
}
}
public class ConcreteFlyweight2 extends Flyweight{
//接受外部状态
public ConcreteFlyweight2(String _Extrinsic){
super(_Extrinsic);
}
//根据外部状态进行逻辑处理
public void operate(){
//业务逻辑
}
}
public class FlyweightFactory {
//定义一个池容器
private static HashMap<String,Flyweight> pool= new HashMap<String,Flyweight>();
//享元工厂
public static Flyweight getFlyweight(String Extrinsic){
//需要返回的对象
Flyweight flyweight = null;
//在池中没有该对象
if(pool.containsKey(Extrinsic)){
flyweight = pool.get(Extrinsic);
}else{
//根据外部状态创建享元对象
flyweight = new ConcreteFlyweight1(Extrinsic);
//放置到池中
pool.put(Extrinsic, flyweight);
}
return flyweight;
}
}
享元模式的优点与缺点
享元模式是一个非常简单的模式,它可以大大减少应用程序创建的对象,降低程序内存的占用,增强程序的性能,但它同时也提高了系统复杂性,需要分离出外部状态和内部状态,而且外部状态具有固化特性,不应该随内部状态改变而改变,否则导致系统的逻辑混乱。
享元模式的使用场景
- 系统中存在大量的相似对象。
- 细粒度的对象都具备较接近的外部状态,而且内部状态与环境无关,也就是说对象没有特定身份。
- 需要缓冲池的场景。
- 应用不根据对象的identity
JDK中Flyweight模式
- java.lang.Integer#valueOf(int) (also on Boolean, Byte, Character, Short and Long)